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Text File  |  1997-03-25  |  258 b   |  12 lines

  1. on lightName vchannel, vLtSprite
  2.   puppetSprite(vchannel, 1)
  3.   repeat while rollOver(vchannel)
  4.     set the castNum of sprite vchannel to vLtSprite
  5.     updateStage()
  6.     if the mouseDown then
  7.       exit
  8.     end if
  9.   end repeat
  10.   puppetSprite(vchannel, 0)
  11. end
  12.